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HP Fastest IoT Computer Build

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A college student technology competition

2016 HP Fastest IoT Computer Build Winners:
School:
The University of Advancing Technology

Team Name:
Themaybedeadkats

Students:
Christopher Hill
Nathaniel Stringer
Andrew Danis

Faculty Coach:
Al Kelly


HP Fastest IoT Computer Build – In two qualifying events, competitors race to build and troubleshoot a PC, working together to deliver the fastest times without errors. The top three teams meet in a “Final Showdown” where they face a challenge that combines all of their computer skills to become the Fastest Computer Champions.

Event Description

Maximum number of teams: 15
Students per team: 2-3
Faculty sponsor required

Teams compete in three different events:

  1. "Build it Fast," a timed event on building an IoT computer the fastest
  2. "Troubleshoot it Fast," a timed event on troubleshooting an IoT computer the fastest
  3. "Final Showdown," where the top three teams face a final challenge that combines all IoT computer skills into a single defining competition

Experience in computer design, assembly and repair is required.

Through their own research, teams will prepare to build an IoT computer as fast as possible completing the first phase of the contest. The second phase will have the teams "troubleshooting" a pre-built system that will have multiple QC errors and teams must document all the errors as quickly as possible. The last phase will have the top three teams compete in a final showdown race. The winning team will be the team with the top score in the final showdown.

1st Event – Build it Fastest

Teams will be chosen in random order for the build. Five groups of three teams will be selected. The first group of three teams will build the systems at the same time followed by a small break to reset the systems. The second group of three teams will then compete followed by time to reset and so forth through all five groups. (We will have three systems that are used in the build event for all 15 teams.)

The provided computer configuration will be set up "unboxed" and ready for teams to compete to build the systems as fast as possible.

The Avnet Build Instruction will be used to qualify the quality of the build and all QA checks will be reviewed for accuracy. It is not only the time to build the unit, but the workmanship/quality that counts as well.

Teams will be given an equipment list of items they are required to bring to the event. Electric screwdrivers are strongly recommended!

Teams will be timed from start to finish on building the computers as fast as possible with penalties associated for the accuracy with which they follow the documented procedure.

Time penalties will be added for QC errors before totaling the final score.

Units that have been built will then be de-integrated by an Avnet-approved technician and will be prepared for the next team.

2nd Event – Troubleshoot it Fastest

Teams will be chosen in random order for the troubleshooting. Five groups of three teams will be selected. The first group of three teams will troubleshoot the systems at the same time followed by a small break to reset the systems. The second group of three teams will then compete followed by time to reset and so forth through all five groups. (We will have three systems that are used in the troubleshoot event.)

The provided computer configuration will be set up - "built" - and ready for teams to compete in troubleshooting the systems as fast as possible.

Teams will be given an equipment list of items they are required to bring to the event. 

Teams will be timed from start to finish on troubleshooting the computers as fast as possible with penalties associated for accuracy.

Time penalties will be added for QC errors before totaling the final score.

Units will then be reset by an Avnet-approved technician and will be prepared for the next team.

Final Event – Final Showdown

Based on total scores from the previous two events, the top three teams will compete in the Final Showdown.

The Final Showdown is an all-out race amongst the teams, involving skills from the previous two games.

A game day scenario will be given to the three teams and teams will race to complete the scenario. There will be a number of optional bonus objectives that can be completed to reduce the overall completion time.

Final Showdown Game Scenario

Teams will race to assemble, load and configure an IoT Windows Embedded Computer appliance. Teams will load the Microsoft Windows 10 IoT Enterprise Operating System, which will be provided. Teams will connect the IoT system to the cloud and upload a specific project. More details will be provided on game day at the Final Showdown.

The team with the lowest finishing time after bonus items have been deducted will be crowned the Champion.

Discipline/Skills Recommended:

  • A major or emphasis in an IT or computer-science-related field
  • Experience with computer design, assembly and repair

Scoring:

Build it Fastest

  • 25 pts awarded to the team with the fastest time
  • 20 pts awarded to the team with the second fastest time
  • 17 pts awarded to the team with the third fastest time
  • 13 pts awarded to the team with the fourth fastest time
  • 10 pts awarded to the team with the fifth fastest time
  • 7 pts awarded to the team with the sixth fastest time
  • 4 pts awarded to the team with the seventh fastest time
  • 2 pts awarded to the team with the eighth fastest time

    (Deductions: for every quality error, one minute will be added.)

Troubleshoot it Fastest

  • 25 pts awarded to the team with the fastest time
  • 20 pts awarded to the team with the second fastest time
  • 17 pts awarded to the team with the third fastest time
  • 13 pts awarded to the team with the fourth fastest time
  • 10 pts awarded to the team with the fifth fastest time
  • 7 pts awarded to the team with the sixth fastest time
  • 4 pts awarded to the team with the seventh fastest time
  • 2 pts awarded to the team with the eighth fastest time

           (Deductions: for every quality error, one minute will be added.)

Final Showdown

No Points – Team with the lowest finishing time after optional bonus items have been deducted is the winner.​

Technical Parameters:

  • Avnet supplied Bill of Materials (BOM) will NOT be provided this year to all registered teams. However, a sample Avnet Build Instruction document will be available upon request.
  • Teams must supply their own tool kits - no exceptions. Failure to do so will result in disqualification (see Equipment Requirements).
  • Internet (Web) access will be available to the teams at the event, although it may be slow (we have many people accessing the server on game day).
  • Teams will be allowed to have one USB-based storage device with preloaded software, drivers, etc. at the event. This includes a key-fob, external USB HDD, etc. Alternatively, teams can pre-load a CD / DVD to use during the competition or any combination thereof.
  • The Final Showdown operating system will be Microsoft Windows 10 IoT Enterprise.
  • Teams need to complete the computer build on their own – assistance from sponsoring faculty will not be allowed.
  • No technical representation from Avnet to assist with any troubleshooting or technical questions will be allowed.
  • The Avnet Game Owner reserves the right to amend/update/change this Game Event Form before the event begins on April 2nd, 2016. Notifications of changes will be posted on the Avnettechgames.com website.

Equipment Requirements: 

Students

  • Bring a tool kit containing screwdrivers (electric is highly recommended), tie-wraps, nut drivers, cutters, flash light and any equipment needed to assemble a computer.
  • Students may bring a USB drive with their own utilities as needed.

Avnet

  • 9 complete computer systems (minus the monitors, keyboards, mice) – 3 for Build, 3 for Trouble and 3 for Final
  • Backup equipment for DOA purposes
  • Stop Watches to time the Build & Troubleshooting events (phone w/stop watch apps)
  • 6 "That was Easy" Buttons

Venue

  • Network connectivity at each workstation
  • 6 Monitors - 1 for each workstation
  • Commons Area for all games
  • Access to trash
  • Static-protection straps
  • Power strips, cables (power and peripheral)
  • 1 table per team / 3 chairs per table
  • Power for 6 full workstations and monitors (all the same type/model)
  • 6 sets of keyboards and mice

Schedule:

  • 7 – 8 a.m. - Registration
  • 8 – 8:30 a.m. - Game Kickoff (Commons Area – confirm your schedules)
  • 8:30 a.m. – 12:30 p.m. - Two events begin at the same time and run all morning
  • 11:45 a.m. – 1:30 p.m. - Lunch  
  • 1 - 2:30 p.m. - Final Showdown (Three Final Teams)
  • 2:30 – 3 p.m. - Judges finish/calculate final scores

Awards:

Each member of the winning team will receive a $1,000 scholarship. 

COMPETE. LEARN. EARN.

​​The 2016 Avnet Tech Games winners and faculty sponsors were hosted to a behind the scenes look at how a multi-billion dollar technology company runs.​

Faculty

​​​​​Become a faculty sponsor

Faculty members can help set their students apart from everyone else by giving them the chance to participate in the ATG.​

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